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Advanced Shading and Lighting for Mobile

  Hello everyone. You have probably already heard about Shadowgun, the new mobile game developed by MADFINGER Games. You might also have seen Shadowgun being demoed at WWDC on stage during the...

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Unity 4: DirectX 11

In Unity 4 we are offering you the chance to start working with some of the advanced features made possible by DirectX 11. In this video, Renaldas Zioma talks you through some of the cool effects...

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Cutting edge AAA shading technology for all

Physically-based surface shaders in the Asset Store So… physically-based surface shaders. Physically-based what? I hear you say. Even though we consider ourselves a company with its finger firmly on...

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Physically-based shading upcoming in Unity 5.0

Unity’s new Standard Shader is physically-based for higher visual quality, a more intuitive workflow for artists and faster iteration. And  to answer popular question – yes, we want this shader to be...

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Teleporter demo

We’d like to share with you a project that was built during the R&D period of the Physically Based Shader and Reflection probes. This benchmark project is one among several which helped us identify...

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Optimizing Shader Info Loading, or Look at Yer Data!

A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more. The Bug Report The bug report I was looking into was along the lines of “when we put...

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2018 and Graphics

The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will drastically enhance Unity’s rendering capabilities....

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셰이더 그래프 소개: 비주얼 에디터로 셰이더 구축

Unity 2018.1은 새로운 수준의 관리 기능과 유연함을 제공하며, 특히 셰이더 그래프(Shader Graph)는 2018.1에 도입된 기능 중 가장 두드러지는 기능입니다. 전문가 수준이 아니더라도 흐르는 용암, 끈적거리는 점액질 더미, 아름다운 호수, 점멸하는LED 등 다양한 셰이더를 만들어 유용하게 활용할 수 있습니다. 셰이더 그래프를 사용하면 코드를...

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Shader Graph Custom Node API: Using the Code Function Node

With the recent addition of Shader Graph, it’s now easier than ever to create custom shaders in Unity. However, regardless of how many different Nodes we offer by default, we can’t possibly cater for...

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Stripping scriptable shader variants

Massively reduce Player build time and data size by allowing developers to control which Shader variants are handled by the Unity Shader compiler and included in the Player data. Player build time and...

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셰이더 그래프 업데이트 및 샘플 프로젝트

Unity는 2018.1 버전에서 셰이더를 시각적으로 빌드할 수 있는 새로운 셰이더 그래프(Shader Graph) 툴을 도입했으며, 최근에는 새롭고 유용한 기능을 여러 개 추가했습니다. Unity 2018.2와 신규 데모 프로젝트를 다운로드하여 새로운 기능을 체험해보세요! Unity 2018.2에서 셰이더 그래프에 새롭게 추가된 기능은 다음과 같습니다....

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Art That Moves: Creating Animated Materials with Shader Graph

In Unity 2018.2 we added the “Vertex Position” input to Shader Graph, allowing you to adjust and animate your meshes. In this blog post, I’ll demonstrate how you can create your own vertex animation...

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